A Car Game for the Car Enthusiast

Kinja'd!!! "Schaefft" (Schaefft)
01/24/2015 at 17:02 • Filed to: None

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Hey Oppo, I got a question for you that might quite interesting to think about and worth a discussion with you guys. Let's assume the CEO of EA, Sony, Microsoft Game Studios or maybe just a small indie studio one day shows up at your door step and asks YOU for ideas for a new car related video game.

You could wish for pretty much anything you could think of (theme and tone, car selection, time and location of the game world, the level community involvement, customization features, car cultures represented in the game, story, the main objectives and goals, art style and music) as long as it is somewhat car related and d oes not involve any actual driving (as in controlling the vehicle yourself).

What gameplay and features would you like to see in a game you are missing in other titles, what do you think worked well in your favorite game and should be picked up by other developers and does a game without being able to control a car work in the first place?

It would be interesting to see what my fellow Opponauts think about this. I personally believe that there is a serious lack of innovation in the racing game genre which is the main reason we see less and less great car games. Considering that being a car guy is so much more than driving your car on a race track competing against over drivers, there doesn't seem to be too much out there that represents this life style/field of interest that isn't your typical arcade/simulation racer. It would be great to see some fresh ideas in the future so we don't have to depend on the 6th Forza or 78745939th Need for Speed for our virtual car fix.

So what are your ideas?


DISCUSSION (50)


Kinja'd!!! Schaefft > Schaefft
01/24/2015 at 17:09

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Also does anyone know how the hell I can change the formatting of the headline?


Kinja'd!!! Aya, Almost Has A Cosmo With Toyota Engine Owned by a BMW. > Schaefft
01/24/2015 at 17:10

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I miss TDU's Real-life distance.

In TDU, a place that 30 miles away really do 30 miles away. The streets are even accurately modeled like in real life. We need that back, except in a place that much bigger than hawaii.


Kinja'd!!! Zipppy, Mazdurp builder, Probeski owner and former ricerboy > Schaefft
01/24/2015 at 17:12

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I'd say, a 'community' of people, a customizing tool, a game that there are no rules onto what you can do with your car, (engine swap, twincharging, transmission, suspension) A game that just lets you anything within its expansive, full-scale world.

Forza Horizon nailed it pretty well imo, I enjoy just cruising around in my cars, sometimes with other (AI) cars, and occasionally smoking them in races for lols.


Kinja'd!!! StingrayJake > Schaefft
01/24/2015 at 17:14

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Wait... a car game that doesn't involve driving?

Uhhhh... how about a car flipping game? You start with a beater and have to keep trading up until you get a car with a certain value, which you must then keep in a hermetically-sealed garage as you obsess over maintaining its value because if it drops by even $1 you lose.


Kinja'd!!! Schaefft > Aya, Almost Has A Cosmo With Toyota Engine Owned by a BMW.
01/24/2015 at 17:14

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What exactly did you like about the long distance driving? There is "the Crew " from Ubisoft which was made by a bunch of ex TDU devs. Its multiple times bigger than TDU1 or 2 and just came out last month. The biggest issue with such large-scale games is that the worlds feels empty and less detailed which is often seen as a bad trade-off for sheer size.


Kinja'd!!! Schaefft > Zipppy, Mazdurp builder, Probeski owner and former ricerboy
01/24/2015 at 17:17

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What do you think is missing in other game communities? Do you think something like oppo, where you can talk about anything you like, directly in the game, would be better?


Kinja'd!!! Schaefft > StingrayJake
01/24/2015 at 17:19

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Yeah, everyone likes to think about owning cars they might not be able to afford. I mean just look at the popularity of Tavarish's posts. If you can give the player the feeling that the car they own is actually something valuable, I believe it would work really well.


Kinja'd!!! djmt1 > Schaefft
01/24/2015 at 17:20

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I want a real to life scale Forza Horizon but I bet that will appear at some point so I want a game that has its full focus on a Motorsport career.

What I mean is that you start of in karting and eventually have to pick a discipline. So either rally, touring, open wheel etc and your goal is to become a legend in a specific type of Motorsport. I really like doing the player career mode on Fifa and reckon it would be interesting in Motorsport.

That said Project Car is doing something similar to this but it is completely open from the start so no real progression which is a shame because good career progression is something games have struggled with.


Kinja'd!!! StingrayJake > Schaefft
01/24/2015 at 17:20

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I misunderstood you. You want things that are important outside of driving, not ideas for a game that doesn't involve driving.

Well car selection is pretty important to me and not having half of the fleet being DLC cars. I love Gran Turismo 6 in part because of its impressive selection, but at the same time a lot of those are Skylines and Miatas that were modeled in the PS2 era and were never updated. On the other hand is Forza, which has detailed models for all cars but a smaller selection that is made even smaller by having DLCs.

It's hard for me to pick out anything else. Driving physics is hugely important to me. I'll excuse having less detailed models and smaller selection so long as I like the physics. That's kind of why I gravitate toward GT6 over Forza because I don't like Forza's floaty physics.


Kinja'd!!! TheJWT > Aya, Almost Has A Cosmo With Toyota Engine Owned by a BMW.
01/24/2015 at 17:20

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I was gonna suggest Forza Horizon with TDU2's map(s).

My favorite thing to do in TDU2 was to just find a nice road and drive for hours, but the endless glitches and poor driving physics always disappointed me. I always thought if it was made by T10 or Polyphony it would be one of the all-time greats.


Kinja'd!!! Schaefft > djmt1
01/24/2015 at 17:24

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The first TOCA/DTM Race Driver kinda had a story mode where you started as a amateur driver and worked your way up in multiple disciplines. I cannot remember how indepth it was and if they kept it in Race Driver 2 but I remember it being the first motorsport game with a story and characters.


Kinja'd!!! Zipppy, Mazdurp builder, Probeski owner and former ricerboy > Schaefft
01/24/2015 at 17:24

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It's a place in the game where you can meet up with other people (doesn't have to be real, just part of the game), show your car, and they can give you tips on how to be quicker around so and so place, or even refer someone to help tune your car, have people that appreciate and others who dislike your car.


Kinja'd!!! SlickMcRick > Schaefft
01/24/2015 at 17:26

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Honestly I'd love to customize my character like in TDU2 and also miss having different homes to go to. If they could expand upon the home feature and let you make it your own that'd be really awesome. Then add a touch of Sims to it so you can throw little parties here in there for ppl in your crew. Also they need to bring back dyno tuning that they had in NFS Underground 2 and autosculpt from NFS Carbon.


Kinja'd!!! Zipppy, Mazdurp builder, Probeski owner and former ricerboy > Schaefft
01/24/2015 at 17:27

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The main issue with The Crew, IMO, is that is has a cheesy action movie story attached to it and it seemed like it was rushed bigtime. I remember playing the Beta, and they left out the Hyatt Hotel in SanFran as well as that funky sculpture in front of it. A game made 14 years earlier had it no problem inserting it in their world, you could even climb the building with your car.


Kinja'd!!! Schaefft > Zipppy, Mazdurp builder, Probeski owner and former ricerboy
01/24/2015 at 17:28

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Yeah, I thought about something like that myself. I think it would be quite a big deal if the game could produce a real community you wanna be part of (just like on here) that has a direct impact on your ingame experience. I don't get why noone really has done much in that direction yet.


Kinja'd!!! djmt1 > Schaefft
01/24/2015 at 17:29

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Similar to that but with other types of racing besides circuit racing plus add in some RPG elements like leveling up your driver's stamina so they do better in endurance races or improving your reactions so you get better launches of the line.


Kinja'd!!! Schaefft > SlickMcRick
01/24/2015 at 17:30

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So you mean kinda like home ownership in GTA, just with more options to "personalize" it?


Kinja'd!!! Schaefft > Zipppy, Mazdurp builder, Probeski owner and former ricerboy
01/24/2015 at 17:33

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You mean MM2? But yeah, I didn't really see the point of the story in The Crew. It just doesn't improve the game very much and was probably just there to sell the game as something special while pitching.


Kinja'd!!! Aya, Almost Has A Cosmo With Toyota Engine Owned by a BMW. > Schaefft
01/24/2015 at 17:34

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But the distance feels too short.

You see, i have a fully-modded TDU 1 and 2, and even the game is a few years old i still playing it just to drive around in the island. I just love driving out alone with the music on the radio and nose from a Massive V12 up front. Like this:

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And oh, more games need mods and the mods needs to have a realistic perfomance. In TDU2 there's a mod tools that let you adjust all the cars attribute including power, weight, and suspension setup.

And that TDU2 style dealership should be back, but with extra costumisation like Euro Truck Simulator 2. So i could choose the engine and options, just like real cars. So i could choose between a CL600 and tune it, or get the CL65 instead of tuned CL600.


Kinja'd!!! SlickMcRick > Schaefft
01/24/2015 at 17:35

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Well if you put it that way then yes. My suggestions aren't hard at all to incorporate since these things have already been done before.


Kinja'd!!! Zipppy, Mazdurp builder, Probeski owner and former ricerboy > Schaefft
01/24/2015 at 17:36

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It's probably considered a fairly small niche. AAA's are not interested to try something different to cater to a relatively small audience, but they're basically swimming in money to make them. Nowadays games are just movies with a bit of interactivity mixed in, and only a handful of companies try to innovate.


Kinja'd!!! Schaefft > djmt1
01/24/2015 at 17:36

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Yeah, I believe adding a simple "skill" system would add quite a bit of depth to the game. It doesn't have to be completely overkill but it would make the whole thing more interesting if you had to decide in which directing you want to develop to.


Kinja'd!!! Schaefft > Aya, Almost Has A Cosmo With Toyota Engine Owned by a BMW.
01/24/2015 at 17:38

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Never played TDU2, how did the dealers work? I know you had 3D showrooms.


Kinja'd!!! Zipppy, Mazdurp builder, Probeski owner and former ricerboy > Schaefft
01/24/2015 at 17:38

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MM2 is the game, indeed. I was excited for the idea of The Crew, but knock out the cheesyness, geez, I had more fun dropping my car off a cliff than the whole story.


Kinja'd!!! Aya, Almost Has A Cosmo With Toyota Engine Owned by a BMW. > Schaefft
01/24/2015 at 17:40

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Well, basically you can choose the paint, the interior, and rims.

But the best thing is, you paid more if your want your car painted like you want or you want certain rims.

But it's nothing compared to the truck configurator in the ETS2.


Kinja'd!!! Schaefft > Zipppy, Mazdurp builder, Probeski owner and former ricerboy
01/24/2015 at 17:42

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Well, you've got the mobile market which wouldn't require such huge budges to produce a game which means much less of a risk of financial failure. But even there the only thing you see are need for speed/burnout clones (Asphalt and its clones) or Forza/Gran Turismo copies on the simulation side (Real Racing 3/GT Racing 2).


Kinja'd!!! Schaefft > StingrayJake
01/24/2015 at 18:02

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So would you prefer to have more cars that you wouldn't normally see in a racing game ( be it because of their lack of popularity like obscure supercars, older generations of modern sports models; or because they are not very well suited for racing like Minivans, french land barges and RVs lol), and would you miss cars like the GTR, Aventador and Audi R8?


Kinja'd!!! Schaefft > Aya, Almost Has A Cosmo With Toyota Engine Owned by a BMW.
01/24/2015 at 18:05

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btw: Do you mean mods as in user generated content or mods as in car customization/performance tuning?


Kinja'd!!! StingrayJake > Schaefft
01/24/2015 at 18:36

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I actually would like to see more older generation sportscars and race series to race them in games. That's what always frustrates me about racing games that do have classics is I'm always racing vintage Ferraris against modern cars that fit in roughly the same rating area. Short of going online and seeking out specific races, there's not any SCCA-type vintage race series in single-player campaigns where I can actually replicate classic races.

I think there's fun that can be had with the non-sporty cars like the VW minibus and RVs but those aren't that important to me. It wouldn't be a make or break thing if they weren't there.

And I would miss having the traditional GT sportscars and supercars that typically dominate racing games. I'm a lifelong Corvette fan and gravitate toward them in every racing game I have so I'd like to see the other cars in that class for varieties sake. Plus, at least for me, this is probably my only chance to even remotely experience these high end cars. I get people liking the regular cars because they're closer to what they drive every day, but the fun for me is in driving something I'll never get to drive in real life.


Kinja'd!!! Hans Kuiper > Schaefft
01/24/2015 at 19:07

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Long time lurker, just started posting like 2 weeks ago, LONG LONG post incoming but please, bear with me, i've never written this before or have shared this thought with anybody.

I had this thought many years ago, while waiting for GT5 to release, I imagined something like " THE AUTOMOBILE WORLD GAME" , subscription based game (because of the constant updates and "free" DLC, due to it being subscription based) that could be sort of a mix between simulator, tycoon/puzzle.

You see, we all love cars, but sometimes driving isnt your most loved activity in this car culture thing, therefore why not make a game where at the start screen you could choose your path on the "Car World", where you could choose a path to follow (basically a career mode) be it:

- Car Manufacturer,

-Pro Race Garage

-Street/Tuner Car Garage

-Racer (Pro or Street)

-Race Team Manager (I know I'm missing something, but whatever).

Car manufacturer, pro race garage and street/tuner workshop will be tycoon based games where you develop, tune or modify cars according to needs.

as an example in the Car Manufacturer Mode , the would work something like the iOS game dev story, race team story, etc gameplay, in that mode you'll develop platforms, engines and new technologies for street/commercial use. creating car bodies I'm not sure, it would have to be a mix between RR7 car editor, NFS Autosculp and something else, to give you the ability to create good looking, non boring cars and also vastly different models (it helps that the game will be constantly updating and adding more parameters, parts and "base models") challenges will be like creating a new sedan which is fuel efficient yet fast, maybe create the cheapest car ever, etc.

in pro race garage/street tuner workshop, you'd get real world available cars with one purpose, modify them to suit whats asked.

In Pro Race Garage , you'll get cars which you will have to turn into excellent racing machines that comply with established regulations or parameters set by client (clients will be like the missions of the game), it will be something like the car customizing in Forza but with more depth to it, like swapping engines (from the same brand or in house made engines ala cosworth) changing suspension parts, setup, tuning engine down to air/fuel mix ratio, timing, pounds of boost, rpm's and even taking in account engine longevity (some elements like SLRR). It will also contain livery editor mode so you *could* create your own designs if you want, it'll be available if desired, if not, something like the livery editor from GRID 2.

in the Tuner Car Workshop it'll be something like the pro race car garage but with more street oriented purposes, including in car electronics. missions in this career mode will be the same as race car garage (clients, which set orders AND budgets) but instead of making the fastest machine available it has to comply with client requests, missions will be like a stance brah which asks you for a car with the lowest possible stance and widest possible rims, at least 100hp more than stock and youll work your way out with the allowed budget, sometimes the client would want a car restoration, maybe turn a SUV into an off road monster. biggest clientes could be companies or sponsors. Imagine playing to be Gas Monkey Garage, or Wheelers Dealers, West Coast Customs, etc. it will also contain a really beefy livery editor.

For these two, imagine adding more and more parts (engines, rims, etc) with updates.

Racer Mode , it will have two branches: Street Racer and Professional Racer, Street will be just copying the career seen in NFS underground, Tokyo Xtreme Racer, etc. In Street racer mode you have to DOMINATE every street racing mode, and you'll be traveling through the whole world, you could be doing drag races in Texas, then Touge in japan, High speed long races like Wangan, racing in the mountains of Spain, Autocross somewhere in USA, Street races like ones in driveclub. On the Pro Race Driver mode itll just mimic the careers of GRID, NFS Shift, DiRT.

In Racer mode you'll have a beefy customizing options, or you could just hire a Car Garage and pay a bit more for it, which will provide a ready to race car that complies with everything and will come with an appropriate setup, up to you if you adjust anything, besides when ordering the car you could choose presets, like oversteer or understeer tendency, neutral handling, top speed or acceleration preference, etc (something like a few options which will give you a setup you'll like, even though you have to test the car before sending it in, if its oversteery and ask for an oversteer tendency setup, it will be a nightmare to drive).

Race Team Manager Mode, it would be something like a career made out of pure GT's Spec B, Forza Drivatar, F1 Manager modes. Haven't played those parts of the games because I don't like it too much, yet its a really important part of motorsport culture and I know its deeply appreciated by lots of people.

Like I said at the beginning, you could just play one mode in an endless way or play them all, every mode will have an "ending" sort of like when you complete career mode in Forza/GT which now lets you keep playing further and further.

The Best part of it would be that, after finishing your first mode you could keep playing it or change to another career mode, and it would have its benefits on the new career, sort of like a New Game+ option just in a different mode.

If you completed Racer Mode you could get better contracts and drivers in Race Team manager mode because you were a driver and got to know lots of drivers ( bigger selection, cheaper hiring fees)

If you completed racer mode in a professional career you would have better clients,discounts on parts and more stuff unlocked early in Race Garage mode. If you completed it in street mode you could have those benefits in Street/Tuner Workshop due to the fame you now have as a famous driver.

If you finish Car Manufacturer mode, you would have discounts on base cars in Pro Race Garage/Street Workshop mode, also unlockable factory parts a la AMG, M///, TRD, Mugen, SRT, etc. Like have special engines unlocked way earlier, or prototype shocks and springs unlocked. that mode will also give you benefits in Racer mode as you will have contacts to obtain prototype parts or something along those lines and give you exclusive sponsorships, in Race manager mode it will hook you up with Factory drivers that are only available if you finished that career.

If garage modes are completed, you could have special joint forces with garages when developing a race car or a new show car, opening new options and more features, give you discounts in race manager mode for when tuning your team race cars.

Everything will be kind of connected, It will also be a pretty HUGE GAME, just like this post. LOL

Id like to call it, the Game of the forever. And haven't thought of online gameplay.

Sorry for the long post.


Kinja'd!!! Schaefft > Hans Kuiper
01/24/2015 at 19:36

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Haha, this would be one freaking huge game, more like two or three games in one. I like the idea of being able to chose different career paths that contain vastly different gameplay, and it all being connected with each other. Balancing it all would be a massive task though (for example, you shouldn't be able to design a car yourself that is powerful enough to beat everything offered from real manufacturers right from the start in racing mode).


Kinja'd!!! No Prius Needed > Schaefft
01/24/2015 at 19:41

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I was actually thinking about this. My dream game would:

Take place in a 1:1 scale of Japan

Have barn finds like S30s, AE86s, abandoned drift missiles, etc

Have long highway stretches and winding hairpin roads

Be colorful like Forza horizon 2

Have weather effects

Use Forza's handling, physics, and tire model

Would have more JDM cars like the Eunos

Character customization

BeamNG style damage (a bit more forgiving)

Would have kei cars

Full interior views for all cars

Lots of traffic but no cops

No rubberband AI

A photo mode

Plenty of customization for the cars

An auction house for players selling their cars

A storefront where you can purchase tunes and designs like Forza

600 car count with free monthy dlcs

Have 128 player multiplayer freeroam with a chat function and vote kicking

Have plenty of initial D and wangan midnight easter eggs

Have used car dealerships (actual locations on the map, not just in a menu)

Fast traveling

No main story, its a racing game not the last of us

Also no stupid dialogue and no "broing" like "imam rek u so hurd m8 mai gtr has 897hp at wehels" (Every NFS game ever)

Player chooses their own music

Full wheel support

Have real racetracks

Look like Project CARS

And Dajiban races


Kinja'd!!! Schaefft > No Prius Needed
01/24/2015 at 20:00

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So basically Forza Horizon 2 in rl Japan with more cars and less talking? :p


Kinja'd!!! No Prius Needed > Schaefft
01/24/2015 at 20:17

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Pretty much. But with a better soundtrack, better graphics, more cars, and not be an xbox exclusive.


Kinja'd!!! 50fridge > Schaefft
02/08/2015 at 13:21

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I would do a WRC racing game that allows you to race all of the stages in WRC as a driver for a specific team through a season. I would make sure to make it as realistic as experience as possible but still have options to lower or raise the difficulty. I would also have updates for each year so when teams update their cars the game still stays relevant. It would also be good to be able to do older seasons of WRC especially if someone did a complete recreation of Group B in the 80's. Imagine racing through a whole season of Group B. That would be racing game of the decade too.


Kinja'd!!! StigsCanadianCousin > No Prius Needed
02/08/2015 at 14:23

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How about a game where you design and develop your own car?

Choose the layout, the engine, the exterior, etc. Then put it in the wind tunnel and on a test track (AI driver) to benchmark it. Then share it and race it (again AI drivers) against the online community. Throw in some crazy stunts (Top Gear style) and hold competitions to design the purpose built car.


Kinja'd!!! Turbonium2K > Schaefft
02/08/2015 at 14:51

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If I was going to create a racing game with an unlimited budget and unlimited development time...

- The car list of Forza Motorsport 4
- The size and freedom of GTA V
- The vibe of Forza Horizon
- A GOOD licensed soundtrack with music from a wide range of genres
- A "Cannonball" mode
- Online play you don't have to pay extra for
- Modding support/high quality DLC
- Concept cars?
- Arcade handling (Sim mode optional)
- Not required: Photo realistic graphics


Kinja'd!!! Schaefft > Turbonium2K
02/08/2015 at 15:00

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haha yeah, unfortunately budget and development time are the two major issues every game dev has to face!


Kinja'd!!! Turbonium2K > Schaefft
02/08/2015 at 15:55

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Yeah. BTW, this is the guy that e-mailed you about that Saturn model forever and a day ago, lol. :P

Not sure if you've seen this, but I figured it might interest you. Someone converted up some FH1 cars to FH2. I'm hoping eventually they'll make it work with FM4/FM3 to FH2 so I can have my Turbo S again. The Horizon 1 traffic model is used in this video, but it lacks the visual upgrades and polish of the original Motorsport 4 car. I assume it had polies cut.


Kinja'd!!! Schaefft > Turbonium2K
02/08/2015 at 15:57

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I think I remember lol. Its surprising how many people are still asking for 3D models years after release.

I don't think I can see your video.


Kinja'd!!! NoahTheFerrariGuy > Schaefft
02/08/2015 at 19:05

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How do you make a car game fun if you can't drive the cars?


Kinja'd!!! Schaefft > NoahTheFerrariGuy
02/08/2015 at 19:13

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That is the challenge! And I am pretty sure there are ways to do it.


Kinja'd!!! Turbonium2K > Schaefft
02/08/2015 at 19:43

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Yeah, lots of folks still do mods for PC games. Need for Speed High Stakes still has a modding community even, and that game is 16 years old. A lot of the conversions, honestly, are ripped Forza models simply because the rosters of the games were so large considering the model quality.

Sorry, I'll try again here: Forza Horizon 2 - NEW cars converted from Forza Horizon (JTAG/RGH mod)

Basically it's just a video showing off a special Dodge Challenger, Ascari KZ1R and the traffic version of the 2004 VW New Beetle Turbo S from the first Horizon game.


Kinja'd!!! Schaefft > Turbonium2K
02/08/2015 at 19:51

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I know modding is still a big thing on PC (I was doing it for years after all, btw NFS4 is the best NFS), I didn't know people are able to mod Forza Horizon 2 on Xbone though. Pretty cool!


Kinja'd!!! Turbonium2K > Schaefft
02/08/2015 at 20:18

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360, actually. You have to have the console modified, sadly. No one's actually imported a 100% custom model into the games, only converted them over from the first Horizon. People have tried to put Forza 4 cars in, but there are shader issues.


Kinja'd!!! Troy > Schaefft
02/08/2015 at 22:37

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what I think games need more of is mechanical involvement such as how things work, how does a turbo differ from a supercharger, how is your car oriented, is it a V12, or a boxer four?, that kinda stuff. I play Forza 4, and for the most part its great, but it just says "here is a car it has X amount of power and if you bore it is mOre powerful because it does things, other than that there is no backround information.


Kinja'd!!! NoahTheFerrariGuy > Schaefft
02/08/2015 at 23:27

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Maybe a social quiz game like trivia crack but car specific? Categories could be things like "name the exhaust note" or identify a car by only one of its parts...


Kinja'd!!! NoahTheFerrariGuy > Schaefft
02/08/2015 at 23:32

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Morbid but fun: Flip the script so that you play as the road instead of the car. As the road, you try to get as many cars to crash as possible by laying down ice, snow and potholes and raising speed limits. Points gained for crashed cars and fatalities to drivers or pedestrians. As you play though, the cars adapt with snow tires, traction control, and the government tries to repair the road, plow the streets, put in roundabouts and lower speed limits. You have to keep spending your points to add/maintain hazards.


Kinja'd!!! Pigoman92 > Schaefft
02/09/2015 at 01:41

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I think the best car-related game should emulate real life as best as possible.

By this I don't just mean physics or maps, but as much as possible. My perfect game would have a realistic scaled map of a real area of the world, or multiple smaller venues. You would start out with a certain amount of cash to buy a car (new or used) then you can do what you want with it.

There would be races of course, street and track. But this wouldn't be just a racing game. Players can cruise in free roam online and interact with other drivers. Players could take up delivery jobs, taxi jobs, or any other job involving cars, as long as the car they have can support the job. Players can also open garages to repair, modify, or even buy and sell cars to each other.

Customization would be very important. Everything from paint to body kits to wheels to all sorts of performance upgrades including engine swaps, turbocharging or supercharging anything, NOS, everything you can imagine. You want a 1000 WHP Skyline? Go for it. You want a stock Civic to deliver pizzas in? You can have that too.

Players can organize meets or clubs as well, like there could be classic car meets at a particular gas station or parking lot every week where players would show off their cars.

There would also have to be a gigantic selection of cars too. As many manufacturers as possible and as many models as possible, not just 30 Miatas like Gran Turismo.

Basically, it would be a full car life simulator with everything from driving cars to modifying them to buying and selling them and even possibly fixing them.

The scope of this may be far too huge to realistically happen, but hey I can dream right?


Kinja'd!!! Schaefft > Troy
02/09/2015 at 05:10

Kinja'd!!!0

Agreed, I hate the fact that Forza basically dumps 700 cars into a menu list without really telling you anything about them apart from the most basic things. I know they are changing that now with the Forzavista mode which is fantastic, but there is still room for improvement.